Rigging Studio A2

Individual part of a group coursework for Rigging Studio. Character rigging in Maya.

Group Members: Yi Rong, Heidi Luo, Tom Zhou, Meher Pawaskar

Instructor: Emily Tang

For this coursework, we were given a round, cartoon-style character model. The mesh itself was very simple, and each of us was required to rig the mesh from scratch in Maya without using any rigging plugins, and then use our own rigged characters to together create short animations with group members.

Our group decided to have each character take turns acting out "How different people react in a haunted room?" and then stitch the clips together, like a short situational video. Each person animated a different reaction with their own rigged character — scared, brave, funny, etc. Naturally, I was in charge of the funny one :)

mood board, room design, model, and textures by Yi Rong

↳ room lighting by Heidi Luo

↳ ghost character by Tom

⇲ My Character Rig Test

…learnt using Lattice with Blend Shape from Iker J. de los Mozos's video!

⇲ Blend Shapes

…remodeled eyes, remodeled mouth structure!

…basically remodeled the whole mesh!

⇲ Arm

…my rigging good friends: matrix constraints and UV Pin!

…learnt a lot from antCGi, Antony Ward's channel!

⇲ Eyeball

…consulted Emily, spent a lot of time achieving the movable sunken eyes without causing an infinite loop, and still used a proxy geo at last!

…learnt this genius method of rigging eyeballs from Chris Lesage's blog (Rigmarole Studio)!

…tried hard to chase the level of flexibility seen in the cat rig from Food Thief ((;´༎ຶД༎ຶ`)!

Rigging Studio A1

⇲ Flower Tree, Caterpillar, and Butterfly

modeled and rigged by myself, rendered using Arnold with aiToon.

butterfly

↳ caterpillar

flower tree

⇢The End

⇢Tom's Journal

⇢Aug 2024 (A1)

⇢Nov 2024 (A2)

Rigging Studio A2

Individual part of a group coursework for Rigging Studio. Character rigging in Maya.

Group Members: Yi Rong, Heidi Luo, Tom Zhou, Meher Pawaskar

Instructor: Emily Tang

For this coursework, we were given a round, cartoon-style character model. The mesh itself was very simple, and each of us was required to rig the mesh from scratch in Maya without using any rigging plugins, and then use our own rigged characters to together create short animations with group members.

Our group decided to have each character take turns acting out "How different people react in a haunted room?" and then stitch the clips together, like a short situational video. Each person animated a different reaction with their own rigged character — scared, brave, funny, etc. Naturally, I was in charge of the funny one :)

mood board, room design, model, and textures by Yi Rong

↳ room lighting by Heidi Luo

↳ ghost character by Tom

⇲ My Character Rig Test

…learnt using Lattice with Blend Shape from Iker J. de los Mozos's video!

⇲ Blend Shapes

…remodeled eyes, remodeled mouth structure!

…basically remodeled the whole mesh!

⇲ Arm

…my rigging good friends: matrix constraints and UV Pin!

…learnt a lot from antCGi, Antony Ward's channel!

⇲ Eyeball

…consulted Emily, spent a lot of time achieving the movable sunken eyes without causing an infinite loop, and still used a proxy geo at last!

…learnt this genius method of rigging eyeballs from Chris Lesage's blog (Rigmarole Studio)!

…tried hard to chase the level of flexibility seen in the cat rig from Food Thief ((;´༎ຶД༎ຶ`)!

Rigging Studio A1

⇲ Flower Tree, Caterpillar, and Butterfly

modeled and rigged by myself, rendered using Arnold with aiToon.

butterfly

↳ caterpillar

flower tree

⇢The End

⇢Tom's Journal

⇢Aug 2024 (A1)

⇢Nov 2024 (A2)

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